F&S Flag Football League


Rules

6 on 6 flag football.

A max of 3 adults (ages 17+) per team on the field per play.

Cleats are allowed but not required. Metal cleats are not allowed.

Coin toss will determine first possession. The winner of the coin toss has 2 options: start the first half on offense or defense OR defer to the second half to start on offense or defense. The other team then gets to choose which side to defend.

Sportsmanship/Roughing
If referee or field monitor witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED.

Trash talking is illegal. This includes talk that may be offensive to officials, opposing players, teams, or spectators. Officials have discretion in determining offensive language. Referees will give one warning for trash talking. After that, the player will be ejected from game.

The Respect Rule
If one team is more dominant than the other team and the dominant team is not playing with a sense of fun, honor and respect for others, then the Referee or Field General will invoke the Respect Rule to equalize the game. The goal of Father & Son Sports is for ALL players to have a great time, especially the boys. Bottom line... don’t be a fool. Leave the “I’m gonna relive my high school memories” ego at home. Come out, have fun, and be a real role model.

Enforcement of the rule: Prior to invoking this rule the Referee or Field General will warn the dominant team. If the dominant team does not comply with the warning, the rule will be enforced on them by eliminating all adults (ages 16+) from playing and only 3 players at a time will be allowed to play during the remainder of the game.


TIME
Coin Toss
1st Quarter: 13 min.
Break: 2 min.
2nd Quarter: 13 min.
Half Time:  4 min.
3rd Quarter: 13 min.
Break: 2 min.
4th Quarter: 13 min.
=
Total Game Time: 60 min.
Total Playing Time: 52 min.

2 timeouts per half. (:30 seconds each)

Clock does not stop, except for injuries and timeouts.

No overtime.

Teams go 1 direction per half.


SCORING
Touchdown: 6 points

1 point conversion: 5 yard line, PASS ONLY (no run zone)

2 point conversion: 10 yard line, RUN or PASS

Safety: 2 points


Offense

First Downs
The offense gets 5 attempts to get to midfield to achieve a FIRST DOWN.  If a first down is achieved, then the offense gets another 5 attempts to get to a TOUCHDOWN.

If a FIRST DOWN is NOT achieved on the 5th attempt, then the ball is turned over on downs at the spot of the ball.

If a first down is achieved but a TOUCHDOWN is NOT achieved on the 5th attempt, then the ball is turned over on downs at the spot of the ball.

Snapping the ball
The offense must have a center snap the ball.  The QB cannot snap the ball to himself.

Running
The quarterback can NOT run the ball.

Definition of the “no run zone”:  plays originating within 5 yards of the scoring end zone or mid field, must be passed. In the “no run zone” the ball must be passed beyond the line of scrimmage. Failure to follow the rule of the “no run zone” will be the loss of down.  

The player who takes the hand-off can throw the ball from behind the line of scrimmage.

Once the ball has been handed off, all defensive players are eligible to rush.  However, any defensive player that is 10 yards from the line of scrimmage can rush when the ball is snapped.

Blocking
Blocking is NOT allowed in any way. Once a player has the ball, other players of that player's team may not interfere with the opposing team's attempts to pull his flag.

Receiving
A player must have at least one foot in-bounds when making a reception. Or look really awesome catching it!

Punting
If a team chooses to punt, the ball will be automatically spotted on the opposing team’s 5 yard line.

No flag guarding or stiff arms

Dead Ball
If the ball hits the ground on the snap , it is NOT a dead ball.  This only applies to the snap, under center or shotgun. If the ball hits the ground after a pass completion, hand-off, or interception the ball is dead where it hits the ground.

Spotting the Ball
The ball is spotted where the ball is when the flag is pulled. For example, if the ball crosses the goal line and the flag is pulled at the 1 yard line, then it is a touchdown.

The "Little Guy" Rule
If a team has a 5 or 6 year old boy... 1 out of every 5 downs, a "Little Guy" must either run or catch the ball. This play MUST be announced to the referee and defense prior to starting the play. Only ONE 5 or 6 year old boy on defense may get the offensive player's flag. Older kids and adults can chase the little guys but they cannot impede the player or grab his flag. If your game is mostly 5 or 6 year olds then this rule does not apply. If the opposing team doesn't have a 5 or 6 year old then they only need to allow the Little Guy(s) to score 1 time per half, but need to let them get a good run the other times before they pull their flag.

The idea behind this rule is to give the little guys a chance to get involved and have the opportunity to get some big plays. Its fun to watch these plays! Just put yourself in their cleats and help make a Little Guy feel bigger than life.


Defense

Rushing: 10 yards from line of scrimmage (referee to mark spot).

No tackling is allowed.


Penalties

Unsportsmanlike Conduct: 20 yards and automatic 1st down.


DEFENSE
Encroachment: 5 yards and replay of down.

Interference: is the spot of infraction or 10 yards from the line of scrimmage. Offense chooses.

Tackling: 10 yards from the spot of infraction.


OFFENSE
Delay of Game: 5 yards and replay of down. When the ball is spotted a team has 30 seconds to snap the ball.

Flag Guarding: 5 yards from the spot of infraction and loss of down.

Blocking: 5 yards from the spot of infraction and loss of down.

Stiff Arm: 5 yards from the spot of infraction and loss of down.